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Twenty years of the Max 330 Mega MVS Arcade Board. [Feb. 25th, 2010|06:41 am]
SNK Fans of Florida

Twenty Years of NEOGEO. All hail the Max 330 Mega MVS.

More or less, going over the good and bad times of SNK's hardware and the legendary titles.
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Maximum Kyo? [Dec. 15th, 2009|03:02 am]
SNK Fans of Florida

Dunno if this is cool to post this, but it is KOF related and it's not that awful movie, sooooo....

To make a long story short, my website's server is dead. So, I'm re-uploading some of our better fangames to Megaupload.

Starting with The King of Fighters: Maximum Kyo, a marvelous adventure about Kyo going out with Kasumi until Ryo decided to wank with his Christmas. Yes, there's a bit of 'instruction manual' fiction that has nothing to do with the plot to go with it:

Read more...Collapse )
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Interesting SNK 'news' [Oct. 16th, 2009|04:09 am]
SNK Fans of Florida

For one, SNK canceled all the Maximum Impact sequels. Figured that was a given since Falcoon got his ass fired. Apparently, KOF XII ate the budget for those games, lawl.

However, apparently, SNK's already hard at work on their next two games, one top secret, and the other one King of Fighters XIII.

*Scritches head* SNK, I don't care what anyone says; I fucking love you guys, to death, actually dream of working for you perhaps one day, maybe design a few original games under your logo, but umm.... just some word of advice as an avid fan -

Please, do not fuck up. Add the one player story mode BEFORE you do anything else, and finish up your fucking character data. If anyone, be it your publisher or some fans, try to rush you? Pop them in the mouth.

Seriously, KOF XII had a pretty sweet system, but that 1 player mode? Jank.

And speaking of jank, better get the aloe vera out because you'll need something to cool off the butthurt that's about to happen - Sean Faris as Kyo Kusanagi getting interviewed......

OK. So apparently....

Kyo's father tried to kill him when he was younger and doesn't understand why.... If that's supposed be the work-around on Saishu going after Rugal and getting his ass handed to him at the end of '94, and then becoming brainwashed in '95... well, there's your Hollywood magic in work for you...

Then again, this must of been back in King of Fighters '93, where Vice was the main character...
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Oh it;s time, once again! Year of the Fighting Game: Round 2! [Aug. 7th, 2009|09:46 pm]
SNK Fans of Florida

[Current Mood |excitedexcited]

You see it here before anyone else! Brotha Kyo, Smoot, and I are going to talk about fighting games for 90 minutes! We'll talk about what lived up to the hype and what fell flat! We'll cover the recent EVO and preview some upcoming releases! We'll even show some cool combo videos and developer interviews that you may not have seen yet! It's going to be an awesome time and right after  is...


5:00 P.M. After the panel in the whatever the closest Lobby is. If you have an old costume lying around or a new one itchin' to show off, then bring it to Mini-Megacon on Saturday!
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KOF XII Post 8 hour session - [Jul. 25th, 2009|04:17 am]
SNK Fans of Florida

[Current Mood |chipperchipper]

Me and a handful of people are in the minority of saying this, but.... man, I like the direction this series just took. No hyped-up bullshit, just straight up strategic combo rushdowns. Things are fixed, and characters have changed, thus making this possibly the most balanced KOF (Daimon sponges up attacks, thus making his grabs unstoppable, and Ryo's 'Hundred Fist' now has either 'clashing properties' or is overpowered by other attacks... also, projectiles can now be countered and stopped.

Pros -

+ Best. Fucking. Sprites. Ever.
+ A very fresh well balanced system, it's like KOF 95 built on KOF 97's system.
+ Balanced. What the fuck are tiers? (Ok, well if there WERE tiers... it would be like this:


Duo Lon (He's a poke character now. Like just straight up.)

+ That soundtrack sounds quite KOF-ish. You think there's not many songs but sound test includes some bonus items for the hardcore SNK fans. (The French Plaza is one of my top favorite tracks.) There's a bonus track called 'ESAKA 2008'.
+ English voices are... 'decent'. They're not Maximum Impact! There, that's a plus!
+ Game has responsive controls. The fastest I've seen in KOF history.
+ The online, despite some hiccups, is actually rather decent, and Ignition/SNK even said they're working on a patch to improve it. Don't worry, SNK's going to be building upon this game for as long as its fans are willing to put hours into the game itself.
+ Personalized victory messages. This is what the KOF is about! Those zany quotes.
+ Classic characters get new moves. Kensou, Iori (!!), and even Benimaru are the top candidates for new styles, and I must say, SNK did a great job at making THEM fresh, ESPECIALLY Iori. Flames? HAH. Reverse Freeman that shit!

Cons -

- The 'Personality' of KOF has been somewhat stripped from this iteration. No personal openings, no taunts (!!), and of course no story, though it's still 'canon' (Think of this as KOF XI part 2).
- No Boss. Man. While this is kind of a 'weak cop-out', think about the fans. The fans, all they did was gripe and bitch and complain about 'SNK BOSS SYNDROME' and the second SNK gives the fans a break, butthurt happens. Meh. The way I see it? KOF XII was meant to be a social game, and not something to spend time with just by yourself. Arcade Game to the core. Shit, is this even REALLY a CON?
- Roster. At first bugged me. But I found my team and I am satisfied. To the normal fan, this is a deal breaker. To me though? Well, I found my team, so I'm set. Plus, see that 'Marketplace' option? Waiting game.
- The only major fighting game to come out this year that didn't include a 'Spec. Edition' anything at full price. Bummer, dude...

Hmmmm.... my positives outweigh the cons... biased, you say? Maybe. But then again, I'm too busy fighting matches over AND over AND OVER to notice if I am or not. My point is, SNK just FINALLY changed KOF and it's going to take some time to get everything 'up to snuff 150%'. Think of it this way - Kyo and friends just moved to a new place! Give them time to make the house keys, get the cable and electricity running and give them time to settle in. Rome wasn't really built in a day.

Anyways, I will write a full review, but it won't be for this blog, rather it will be for my friend's gaming site, so keep an eye out for that.

BY THE WAY? Drop your Gamertags if you got this game.

Luminous Kyo - my team is Kyo, Kensou and Ryo. Let's do this thing.
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After playing KOF XII for a Day... [Jul. 25th, 2009|03:49 am]
SNK Fans of Florida

[Current Mood |accomplished]

I have some thoughts about it: http://www.kentward.com/2009/07/day-1-thoughts-on-kof-xii/

Xbox Live gametag: The MFK Legend. I also have Garou: Mark of the Wolves and The King of Fighters '98: Ultimate Match on there.
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SNK Fans of Florida

[Current Mood |busy]

Thoughts later tonight. But just so you all know. The roster is 22 amazing characters(Kensou and the Bogards, bitch!), there is no boss fight, single player is lacking, and online seems good so far.

Also, doing critical counters is epic.

More on my website tonight.
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8 more days! [Jul. 20th, 2009|08:05 pm]
SNK Fans of Florida

[Current Mood |excitedexcited]

Nice fights! I can't wait to get on this!
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Get hyped bitches. [Jul. 16th, 2009|03:22 pm]
SNK Fans of Florida

[Current Mood |anxiousanxious]

Shane of Ignition interviewed KOF XII Producer, mostly asking about the franchise history and the reason why there are no 'default teams' and most of the focus went to individual characters instead.

Any die-hard SNK might be able to spot out that they use a Windows version of their old sprite editor.
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It's Coming! [Jul. 13th, 2009|08:15 pm]
SNK Fans of Florida

[Current Mood |excitedexcited]

JULY 28, 2009

It was just announced on the KOF 12 Facebook! Oh happy day! Save up motherfuckers, because The M.F.K. is going to be ready to hand out some ass whoopins!

By the way, there is a mini Megacon coming up on August 22nd and 23rd at the Orange County Convention Center in Orlando, FL. On Saturday the 22nd, Brotha Kyo and I will be having Year of the Fighting Game: Round 2! It will be 90 minutes this time since there's a lot to discuss. It's currently scheduled for 3:30 p.m. that afternoon. Mini-Megacon will probably not have a huge attendance but great fun will be had!

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